The PUBG 4.3 update balances firearms and introduces the control of survival

There is a new _Champs of battle unknown to the player (Pubg) _ Serial of update notes for update 4.3. This update contains several shotgun scales, a brand new shotgun, new blazon towers and numerous non-fatal rewards for players who prefer to support their team than to eliminate their enemies.

The new rifle balances change the recoil animations after shooting by a player, as well as more realistic bullet curves when the balls fly to an enemy. In addition, the players will do more damage to someone when they touch a bullet in the head that a blow to the body, thus giving obvious advantages to those who make better shots and rewarding them correctly. The maximum effective range of all fighter rifles has increased to 80 meters.

Mastery of survival is primarily to reward players. They support their teammates instead of being expert artillers. This new progress system will reward players who loot, use objects in combat, provide combat assistance and revive their allies. The progression of survival control is a brand new system that will remain in the game and will not reset every new season.

After the end of each match, players will receive a summary of what they did and a much more detailed ventilation of their match. In addition, players can change their survival mastery PUBG ID with a number of different cosmetics. Their character will appear next to the icon in different poses, the nameplate will have several different options, and will have emblems next door.

The last big thing to come pubg is the DBS hunting rifle. It's a brand new shotgun that will fall with game care packets. It is a double barrel pump rifle that inflicts a lot of damage, with a lot of power.

All these changes arrive at the PUBG test servers at an unknown date. Discover the official PUBG TWITTER profile to know when it publishes on the test servers, and expect them to be published on the main server after a few weeks. Here are the complete update notes below:

Welcome to New Survivors!

The last update of PUBG will soon arrive at Pubg: Test Server. Keep an eye on the official twitter @PUBG for an ad once it is available to play.

This update brings new ways to show who you really are. Season 4 continues in update 4.3 with a new progress system to improve your non-lethal play skills, mastery of survival. The SHOTGUN family has been careful to this patch with a slight rebalancing and care kits now give up a new jewel, the DBS. Be notified, wake up this baby will lead more than white nights.

New feature: Mastery of survival

_ Develop your instincts not so murderer. _

We are delighted to present the survival control system, in which players can develop their aspects less than fatal from the Pubg game. This system associated with mastery of weapons, which allows players to refine their shooting skills, will also offer players new ways to express their personality on the battlefields with new rewards and an pubic identifier.

  • Mastery of survival is a new progress system in which players increase their levels by winning XP based on their survival habits.
  • The system works all the time without being affected by the seasons. The maximum level for the control of survival is 500
  • Players can gain experience in the following situations:
    • Looting
    • Use objects during the fight
    • Fight
    • Revive a teammate

match summary calendar

  • The chronology of the summary of the match summarizes all the survival actions made in a match.
  • Players can check the survival actions they have performed during their previous match in a chronological sequence from the Masters Tab> Last Match.
  • The following activities will be posted in the timeline, with other XP activities.
    • Landing point
    • Place where players perform certain actions
    • Damage inflicted and received
    • Distance traveled by a player with vehicles
    • Survival phases of the blue zone

Survival style showing players' game style

  • On the Masters> Survival tab, players can check their recent survival style from data analysis of all players.
  • The following activities will be posted in the timeline, with other XP activities.
    • Landing point
    • Place where players perform certain actions
    • Damage inflicted and received
    • Distance traveled by a player with vehicles
    • Survival phases of the blue zone
  • Survival style showing players' game style
  • On the Masters> Survival tab, players can check their recent survival style from data analysis of all players.

  • Survival Style follows your recent game style by analyzing data from all players playing in Pubg. It includes the following information:

    • Average duration of commitment
    • Average engagement distance
    • Objects looted by match
    • Distance traveled by match
    • Hot fall rate
    • Damage suffered by match
  • The 3 most important of these features will be displayed

Players can express themselves via their pubg ID

Mastery of survival - PUBG ID

  • A new system where players can express themselves while showing their progress and the rewards for the control of survival
  • The ID Pubg includes the level of control of the survival, the player ID, the emblem, the background and the poses
    • A summary and detailed recapitulation are available
  • Players can see and change from the Masters Tab> Survival
  • Players can see the Pubg ID of another player in the following case
    • Teammate of the previous match
    • The player you killed and the player who killed you

Emblems

  • For each 10 levels (5, 15, 25 ...), the players receive an emblem
  • Players can express themselves with different emblems on their pubg ID.

Backgrounds

  • For each 10 levels (10, 20, 30 ...), players are rewarded by a background
  • Players can express their identity with different background on their pubg ID

POSES

  • For each 100 levels (100, 200, 300 ...), the players receive a pose
  • The poses are the highest reward of the system and players can change installation using the Survivor and Pubg ID tab
  • The player poses using his clothes
    • Other skins such as vehicles and weapons are not currently used for poses

BP Rewards **

  • BP will be granted for levels without other reward
New weapon: DBS
  • The DBS is a double cannon bullpup rifle that can only be obtained from Care Packages.
  • DBS has two internal store tubes that allow the user to load up to fourteen 12 caliber cartridges
    • Thanks to these combined fire mechanisms, the DBS can produce huge damage in a very short time.
  • The upper pistol rail allows a holographic vision, Red Dot Sight and 2x to 6x
  • The maximum effective range to inflict damage with the DBS is 100 m

Gameplay _ Two at the front, two at the back, and we do not turn around. _

  • Best consistency of the shotgun
    • Probability of increased touch, especially at medium reach
    • Increased damage on distance
    • The minimum number of damage per lead in the actual scope of each shotgun is increased to 4
    • Except sawed, which is 3
    • All hunting rifles pull 9 plugs per turn
  • Adjusted balance of the shotgun
    • All rifle pellets now use more realistic ballistic curves (decreased speed over time)
    • All shotguns had their reversing effects updated
    • Changes in damage multiplier
    • Head: 1.5 to 1.2
    • Torso: 1.0 to 0.9
    • S686
    • Maximum effective range set at 80 m
    • Increased reload speed of 20%
    • S1897
    • Maximum effective range set at 80 m
    • Action speed of the pump increased by 20%
    • The pumping action no longer temporarily disables the reader
    • Saw
    • Maximum effective range set at 80 m
    • Augmented maximum probability range attached to 50 m
    • Increase in the number of leads at 9
    • Decrease in pellet damage from 22 to 20
    • Duck spout attachment: Pellets spreading multiplier increased from 0.8 to 1.0
  • Update of the effects of the impact of weapons
    • The decals and particle effects are now more directional, allowing players to better understand the direction taken by the shots.
    • The size and characteristics of the effect depend on the affected surface and the class of the weapon used.
  • Improving the quality of life of care objects while walking
    • Care objects can now be enabled in motion and your drive will be reduced to the start speed and will continue to use the object while you move to the rhythm of the step.
    • Previously, you had to stop completely to start healing.
  • The Type of Reticle of Canted Sight can now be adjusted, as well as the brightness, in the same way as the red dot

Sound

  • Reduces the volume of the red zone
  • The sound of footsteps and attenuation have been rebalanced
  • Step noises will be reduced more drastically when players will reach the external limit of the audible beach
  • Different sound effects are applied when falling, depending on the type of material of the surface.
  • Improvements made to the sound effects of the rim
  • For more information on sound enhancement plans, please click on the following link: Dev Letter: Sound Improvement Plan
  • Adding a new song on the platinum
    • The new song will replace the previous song

Survivor Pass: Aftermath

  • The current season of the survivor and survivor securities system will end on October 16th. Kst
  • Survivor Pass: From October 2nd, two weeks before the end of Aftermath, a message, a pop-up window and a countdown will appear on the screen on the survivor banner in the hall to inform the timing players end of pass.
    • A contextual message will be displayed for users purchasing Premium Pass and Level-Up items, alerting the remaining time before the end of the passage.
  • Premium Pass and Level-up items can be purchased until the end of the pass period

UI / UX

  • Adding background blur effects for better readability of the DUO / group team interface
  • Improved visibility of the HUD shooting mode indicator to further differentiate shooting modes
  • Decrease in the brightness of equipment icons
  • Added a headset icon to the right of the user interface of the health pallet to indicate when the instantaneous volume reducer (F7) is activated
  • A system message at the bottom of the screen has also been added when activating / deactivating this function

Performance

  • Minor optimizations of performance that will improve the FPS in areas where many players are close to each other
  • Visual enhancements made to improved shadows and rendering performance
  • Deploying the temporary change on the test server to mitigate a problem that causes the late booty appearance, mainly after landing from your parachute
    • Note Dev: As this change increases the server load, we will closely monitor any potential negative impact that may have on the player's experience. We plan to apply this modification to the servers online with this update if the players' reactions are positive and if the impact on server performance is negligible. Any modification of this plan will be communicated via the update notes. Please try the changes on test servers for yourself and share your comments.

Personalized party improved zombie mode

The time of slow and weak zombies is over! Custom Correspondence Zombie modes benefit from the following improvements:

  • Zombies now have better physical abilities
    • Zombies can run faster, skip higher and attack a lot faster
    • Increase of race speed of 1.5 times
    • Increase of the jump height of 2 times
    • Increased speed of attacks of 1.5 times
    • Zombies now have much more health and louder healing power
    • Increase of the force of more than 2 times
    • Can automatically recover health when they are not engaged in a fight
    • No fall damage in case of falling from high locations
    • Receive less firearms damage except for shots at the head
    • Zombies can now drive vehicles
    • Zombies can now move by using vehicles instead of just running on foot
  • In addition, we develop a virus infection functionality, which is one of the essential elements of the contents of Pubg Zombie (Pubz). Internal tests are in progress for various features to make zombie mode more varied and more interesting. We look forward to your comments on improved zombie mode

PUBG partner icon **

  • In customized connections, an icon will be displayed in front of the nicknames of PUBG partners. This icon will only appear in the game information section and waiting room.

SKINS AND OBJECTS Once the 4.3 update is published on Live Server, you will find the following new items in the store:

  • Halloween theme items
    • Sales period: 9/25 ~ 11/13
  • 12 new Twitch Broadcast Royal Articles
    • Sales period: 9/25 ~ 10/15
  • 3 skins and 1 set celebrating the classic pubg
    • Sales period: 10/2 ~ 10/23
  • New purchasable items at BP
    • Skins Battlestat Beryl & S12K
    • 2 Madsy shoes
  • NEW SKIN BATTLETAT
  • 50% reduction in the probability of receiving a lock locked as a result of the random purchase of cash.

Proofreading system

How to Get MORE Kills and WIN!! | Rules of Survival (Tips and Tricks) * The replay system has been updated. The proofreading files of previous updates are no longer usable

Bug fixes

  • Resolution of the following problem: the character's footsteps can not be heard when you walk back against the corners of objects
  • Resolution of the following problem: the timer of the smoke user interface does not synchronize correctly when the replay is ignored in replay mode
  • Correction of a problem that masked the animation of the shot at the torch pistol in the lying position
  • Resolution of the following problem: damage caused by a grenade in rare situations can be received by objects
  • Problem resolved: an incorrect destruction distance was displayed when a disconnected player was killed
  • Problem resolved: Care objects were canceled when you press SPRINT without moving.
  • Resolution of the following problem: The UAZ wheels are not destroyed after several punches.
  • Resolution of the following problem: The skull icons are not displayed correctly on the mini-card in the simplified Chinese version
  • Fixed a problem that caused an excessively shiny effect of light in motorcycle rearview
  • Correction of a problem that prevented players from being injured by other players giving them a punch in vehicles
  • Problem resolved: parachutes were not displayed in drive mode with a fully equipped bag.
  • Resolution of the following problem: Players are forced to leave the drive mode when they jump over a certain wall
  • Resolution of the following problem: Zombies players sometimes seem to be human in zombie mode
  • Resolution of the following problem: The pulmonary capacity icon is not displayed correctly when you remember your breathing by swimming
  • Fixed a problem that prevented steps from playing in certain situations when you run in some puddles

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