The 3 biggest mistakes of Bungie at Destiny and Destiny 2

The Shooter Series Destiny has been running for 7 years now. The current part "Destiny 2" had 2007 release and should probably stay up to date for a few more years. But the glow times of the shooter are already a few years behind. Our author Schuhmann looks at the three big mistakes that makes bungie when aligning the franchise. Why could Destiny become the "game for 10 years" that was promised to us ?

That was the wish for Destiny: The franchise Destiny has a trademark: the players always wanted Destiny more than it was at the moment.

Already at the first E3 presentations 2013, Bungie honored the picture of a large science fiction adventure in which one can discover a fascinating world and having fun with his friends. Everything looked mysterious and strange, full of secrets that was to be found.

Even today, many players have the sentence in the ear: "Destiny should be a game for 10 years!"

The wish: Destiny - the game for 10 years

Even in the years then, Bungie always indicated that the universe of Destiny could still grow so much and so much bigger: more and more weapons, locations, raids, end bosses and opponents could come into play. There was always a new, remote threat in the vastness of the ALLS, to defeat this. Soon, certainly new features would come to transform Destiny from the lobby shooter into a living world.

The biggest desire of the fans of Destiny, however, was to be constantly entertained by the game with new, exciting content, to experience milestone enhancements such as "king of possessed" or "forsaken", to be surprised by bungie with secret quests and again and again New exciting weapons to discover like the legendary Gjallarhorn or the insane stylish "The Last Word".

And Bungie also said that these dreams come true. Even in July 2015, Bungie promised, one would never have to create a new guardian, one will bring more content to the game.

In practice, Destiny 2 has become more smaller in recent years, even the visions and hopes have shrunk.

Due to the Content Vault, content from the game is raustroted. The "new" end bosses and opponents today are enemies that guarded guardians in 2014. The new locations have known veterans since 2014. And the recycling of weapons at Destiny is almost legendary.

What is this?

Error 1: Activision completely underestimated how much work makes such a MMO shooter

The basic mistakes were already taking place before the release. As we know today, Activision Blizzard with Bungie at that time had forged a "10-year" plan that one wanted to bring unbelievable content within a very short time to Destiny.

In a master plan has been set:

  • Destiny should receive a main release a year (2014 game - 2015 big extension - 2016 Destiny 2 - 2017 big extension)
  • In addition, 2 large purchase DLCs should appear per year (winter 2014 darkness lurking - Spring 2015 House of Wolves)

In fact, this master plan should actually extend over 10 years.

But this plan could hold Bungie with Oh and Krach for a year before being completely collapsed. Before the release, Bungie had time to prepare. As was known later, the team worked around Luke Smith already at the great 2015 extension "King of the obsessed" as the players to the release of Destiny dared straight into the glass chamber.

But this "pre-produce" broke Destiny quickly:

  • Neither the studio bungie nor the technology of the game were designed to maintain content issue.
  • Bungie would have used 4 teams at the same time to work on the live game, prepare the next 2 DLCs and the main released. In practice, this failed that the plan collapsed if only a team problems got and fell behind the schedule.
  • From that time you also know the sentence that the Engine of Destiny has to load overnight to move a single container in the game.

Although Bungie had a huge team, but was not designed to look after a live game.

From 2014 to 2017 or 2018, the studio had to set itself on this new situation. This cost many resources and trust the players:

  • The boss of Bungie had to go, founded its own company and picked up some of the Destiny veterans
  • Activision needed years to recognize the problem and then send bungie "dinghy" studios as help
  • Internally, Bungie had to rebuild, switching from a heavy tanker to a more flexible development model
  • The technical problems of the engine seem to be unresolved to this day
  • "Reboots" by Destiny 1 and Destiny 2 and the exchange of creative minds also cost much time and resources

Error 2: Destiny 2

A remnant from the "big 10-year plan" with Activision Blizzard was that you should even do a "Destiny 2". However, Bungie lost the playful and content-related progress that had been developed so hard at Destiny 1 in the 3 years.

Bungie himself could hardly justify that, because actually they had set themselves the last few years to continue working on Destiny and improve the game. However, the contract with Activision Blizzard saw a "Destiny 2".

In a podcast, Demen Luke Smith said then, the advantage of Destiny 2 be it that you could write a big "2" on the box, as a kind of sign: "It's going to start, rises now."

But right after "continued" Destiny 2 did not taste, for many it was a step-in.

  • So the PVP in Destiny 2 never really came to the legs and soaked for 4 years.
  • In addition, guardians felt deceived that their cosmetic items they bought in Destiny 1 did not go to Destiny 2.
  • The experience, "to lose all items in an attack of the Aliens," it has been destroyed that many of the weapons later came back to one day or another.

The need to develop a Destiny 2 came from the "Call of Duty" philosophy of Activision Blizzard: every year to have a new game in the shop, which is sold for 60 €.

But this "continuation" thinking did not fit a games AS-A service like Destiny. This then caused conflicts with the players and obviously between the contracting parties Bungie and Activision Blizzard.

Error 3: The separation of Activision Blizzard

You do not know exactly what it was exactly, but it could be this conflict between "Continued" and "We do Destiny", who led to the separation of Activision Blizzard.

The separation came just at the time when Destiny was finally on the best way to fulfill the wishes of the players for the original release.

  • With Destiny 2 Forsaken, the shooter had received a great extension.
  • Finally, the dinghy studios of Activision Blizzard arrived, which made really good work. Now it was within reach, to implement the wrong content plans that had forged years before.
  • The team now seemed to be on operating temperature, the new mechanisms worked, with Luke Smith had a boss on board, the clear ideas had to shape Destiny to an action MMO.

But right now, as well as all the puzzle parts were together, the break with Activison Blizzard came, which were apparently disappointed by the sales of Forsaken and probably crowded behind the scenes on a restart with Destiny 3.

In 2019, which had to be a great year for Destiny 2, became a "filer year" in which hardly something happened.

After the separation of Activision Blizzard and the loss of dinghy studios, Bungie ranged a "new age" and promised to develop Destiny 2 without compromise on how to imagine that.

But in reality, the studio had lost significant resources and had to rebuild. The fans were confessed later, they could never do something big again like "Forsaken". Since then, the visions and dreams of Destiny 2 have shrunk considerably - just like the game world, from which now contents raus rot.

Destiny will probably be a game for 10 years, but not as well as then planned

Destiny 2 is now trying to entertain the fans with Grinden and Seasons with TimeGates stretched content.

What many fans want: more and more content and an ever bigger world does not seem to be possible today.

In fact, Destiny will probably last his 10 years, the content for the next few years is already planned. But from the visions of earlier you are now a long way.

Bungie also seems to make the awesome adventure from Destiny 2, which promised us in 2013, rather away. Always louder is the desire of the studio, from the "a game that is our fate" to break up to new worlds.

Destiny 2 without Activision Blizzard should be great, is so far disappointing

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